In DnD there are many kind of dices, to include some luck factors. Depending on their faces, they've got different uses:
d4: to measure some low damage with initial weapons and poisons. d6: to build your character and measure medium damage. d8: to scale trasures and measure high damage. d10: to see how the terrains affect to you d12: to calculate aim, distances, and extreme damages or special effects. d20: to see the result of usual actions d100: as a d10 but more generic d2: a coin, to give something with a 50/50 probability. When you are using a dice, particularly d20, you have the chance to get a 1, called "fail". If you commit a "fail" the Master could sanction you with terrible acts, like losing your money or almost dying. On the other hand, if you get a 20, called a "critic", the Master should reward you with extra-money, a powerful action or an insta-killing hit. Everything writed could variate depending on your Master, it is important to get an arrangement before starting the game.
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About: MeThey know me as Carlos. Posts
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June 2017
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